Two sisters discuss wonderful/disturbing pop culture they were exposed to as children, and how it haunts their dreams to this very day.
Wednesday, January 21, 2015
Supper Rock Park: The Jewel of Albuquerque
Part of what made my neighborhood the place to be as a kid was Supper Rock Park, a 6 acre park right across the street from my house. What made the park so special? It had a mountain in the middle of it. A real. Fucking. Mountain. A climbable, amazing mountain that boasted incredible height and took a crazy amount of stamina to hike. If you made it all the way up to the top and back down, you were the thing that 2nd grade dreams were made of. A hero. A legend. Queen of the afternoon, princess of the playground. A google search of the mighty rock turned up this:
So... I remember it being way bigger. It looks so sad here, doesn't it? Standing behind the playground like a sad old weirdo at a school dance with a little bow tie and a wilted bouquet.
Maybe it's the angle?
Nope.
Obviously I was 7 at the time so everything seemed bigger, but perhaps more obviously- this is a small hill featuring rocky terrain. A mountain it is not.
The reason it was named Supper Rock Park is because one of the (what I now recognize as very small) rocks at the base of the hill had a round, flat carving in it. It looked like a little disc had been cut out of it with primitive tools. We were made to believe that Native Americans smashed their food in the cutout after carving the hollow and lit it on fire to cook it or something. I'm not really sure on the logistics of how they supposedly cooked their food in it, only that it definitely happened and the townsfolk were so stoked on it they named the park after it. I don't know if there is any fact to this, or if the neighborhood kids that were older than me told me a made up story so they could humiliate me later. In either case, supper of some kind was had, and rocks were involved.
I tried searching for a history of the park and came up with nothing but a bunch of listings giving me the address of the park and a weird neighborhood board website that hasn't been updated since 2008. Typical Albuquerque.
Speaking of typical Albuquerque, there was also the darker, seedier side of the park. Broken bottles everywhere, cigarette butts, people making out left and right. One day playing there with my sister and a friend of hers, we noticed a couple getting all sexy as we passed by. That's when I learned what French kissing was at the tender age of 6, and I was totally horrified. As my sister's friend explained in grave detail the mechanics behind such a kiss, my world spiraled more and more out of control.
Touch tongues? What are you insane? That's the worst thing I've ever heard!
All of this thanks to Supper Rock Park, a place where children play and drunken horny teens get their mack on before smoking some cigarettes, breaking some bottles, and not picking them up.
If you or someone you know has a status update on the park-- I'd love to hear it.
Friday, November 14, 2014
Mr. Wizard's World of sciency type thingys (aka oh shit it took me 3 years to write this)
Thursday, December 15, 2011
Popples: Pillow Pets of the Past
It was the best of times, it was the worst of times, it was the age of Troll Dolls, it was the age of Ninja Turtles, it was the epoch of neon mini skirts, it was the epoch of shoulder pads. Then, out of the magical brain that created the original prototypes for Care Bears and Strawberry Short cake came...
Popples were basically mutated Care Bears that folded up into balls.
POPPLE: THE UNKNOWN SPECIES
To this very day, the exact genus of the illustrious Popple is unknown. Because of the Popple's infamous pouch, it is widely believed the Popple is a marsupial. Some have noted the similarities between Popples and baby porcupines.*
*we here at natalieandtaliaspeak.blogspot.com do NOT recommend attempting to fold a porcupine.
POPPLE: THE IMAGE
On the surface, Popples appeared to be just your ordinary unidentifiable creature. But under their layers of excess back skin lurked an exciting secret.
You could turn them inside out! That's right! And if your mom got mad that you were playing with your Popple after hours, you could just grab its limbs and head and jam them into its crotch! Voila! A ball without a face. Silly ol' mom will never know this thing is really a marsupial porcupine rabbit and my new best friend.
POPPLE: THE LEGEND
As if the plush toy alone wasn't enough, it didn't stop there. A whole cast of colorful characters made up the original Popple crew. This way, even if you had one Popple, it still made sense for you to want/need more Popples. There was: PC (as in Pretty Cool), Party, Pancake, Prize, Puffball, Puzzle, Pretty Bit, Potato Chip, and Putter. While they varied in size and color, they didn't vary in awesomeness.
Though every child wanted a Popple, not every child was ready for the responsibility. As made example of here in the classic Popple cartoon series, a little girl named Bonnie gets more than she bargained for in:
POPPLES PANIC AT THE LIBRARY!
It only takes watching about a minute of this video to realize that Popples make terrible pets. What else are they keeping in those seemingly bottomless pouches? Why do they even have legs if they just bounce everywhere? And what library carries school math books? The plot holes are gaping and many. Although I did like the epic camera angle when Bonnie thought she was resigned to failing "nothing important, just the world's BIGGEST MATH TEST!" Not that the her numerous Popples are going to help her anyway. They thought a tennis racket was a math book.
POPPLES: BUY YOURS TODAY!
Popples actually still have a website, popplespopp.com! Now that you're pumped to get your new Popple, you can't have one. The whole website is a lie that directs you to some other website that doesn't even sell toys.
POPPLES: THE DOWNFALL:
They really were JimVarneysGhost, they really were.
Wednesday, December 14, 2011
After a long, long, long absence - suddenly a new post appears...
So, turns out that this doesn't look anything like I remember it. Hm. What I do actually remember is the crushing sadness I felt when the real life kids fall and almost squish this little girl's pet pigeon to death. I remember being like, "yeah, right on, save that pigeon". In retrospect - fucking gross.
Oh hey...i'm disgusting.
mmmmm....strawberry....
Enter David, an Israeli Raccoon from biblical times. The kids ride the "love light" to a cartoon past, where everyone but them is some kind of talking animal.
(a totally shitty screen shot of Peter, Sauli and David)Lucky for them, today is giant fighting day in the land of poorly animated biblical rodents. David is to fight this terrifying mofo...
(He's supposed to be a warthog)
I really wanted to get a yarmulke on that hit...but I'm totes not smart enough.Now, believe it or not, there is an IMDB page for this obscure little gem. The cast, for the most part, are probably still waiting tables in Monrovia waiting for their next big thing. Jenna Van Oy went on to play Six in "Blossom" and then promptly fell off the earth.
So many hats.
The kid that played Peter either went permanently into the love light, or went on to originate the role of Boq in "Wicked" on Broadway. The world may never know.
Is that you, Peter?? Did you make it?
And...drum roll please....THIS GUY!
The man, the myth, the legend - Sauli himself, Andrew Martin Cassese. He went on to do the Revenge of the Nerds movies and some Broadway, but I'm sure this is the highlight of his resume. Monday, August 11, 2008
CHALLENGE: The Easter Bunny, Jesus, and all the other beloved childhood characters
Half live action half cartoon combo that teaches the timeless story of David and Goliath.
GO!
Thursday, July 17, 2008
Zork Nemesis: the ending that pistol whipped my soul

When you’re a 12 year old, there are a lot of things you don’t understand. After reading the plot summary of this game on Wikipedia, I now realize I didn’t understand most of what was going on in Zork:Nemesis. Parts of it didn’t even sound remotely familiar to me, and this is a game Natalie and I devoted weeks if not months of our lives to. But luckily the middle part rang some bells, so I can still blog with the force of ten men.

So, the world is all messed up and out of balance because an ambiguous “Nemesis” murdered 4 alchemists. You—the unnamed hero-- are expected to restore order to the creepy stark world of the Forbidden Lands. Basically, as soon as the game starts you are listening to your footsteps echo through the halls of this abandoned temple(see above), and you find 4 coffins occupied with 4 fresh corpses. WTF? As if that’s not disturbing enough, the corpses start hologramming Obe Wan style at you and telling you how they were murdered, their children were murdered, and how now they’re being held captive in ETERNAL TORTURE! Again, when you’re 12—this is the kind of stuff that has you clammy and still under your sheets at night attempting to breathe through the material and hoping that your lack of movement will convince the shadow monsters not to chew your face off. Anyway-your job now is to scamper about this scary temple and purify elements so that each corpse will tell you how they got fucked over and eventually killed. It looks a little something like this:

Am I wrong, or is that disquieting in every way possible?
So as a treat for solving the first puzzle and enduring a bunch of troubling exposition, you get to magically fly to each alchemist’s respective home to be bombarded with more upsetting images.
Luckily for you each of these fine citizens live in the MOST HORRIFYING PLACES POSSIBLE. Traveling in this game was reminiscent of port keys in Harry Potter. You look through a telescope, and suddenly you’re zooming from the terrifying temple to an equally terrifying conservatory, the home of Madame Sophia Hamilton. She represents the water element in this game, which means basically nothing besides there are cool water signs all over the Frigid Branch Conservatory and some of the puzzles involve fountains. After that you are catapulted to a Monastery, which is pretty boring. I remember it being slightly similar to the Great Wall of China as far as aesthetics went. You feel like a little spy/warrior rifling through the scientists things and discovering how hardcore they all were. The creepiest part about the game is the fact that you appear to be the only person on earth, and you’re roaming through spacious industrialized architecture the whole time. Also you are subject to random cut scenes, instigated by you touching certain objects and entering certain rooms. It’s not really clear whether these are flashbacks, or if the corpses are just hologramming again.
Remember when I said the creepiest part of the game was the isolation and mechanized environment? I was totally forgetting the next destination on the Zork tour. After the Monastery you fly to the Asylum. Now, I’ve never been to an actual asylum, but I'm pretty sure real asylums aren't covered in blood. It looks as if a gang of preteen boys had water gun fight but instead of filling their supersoakers with water, they went with blood instead. Blood on the walls, the floors, the elevator buttons. I don’t know how this asylum was getting past health regulations. There’s even a room with 3 heads on stakes hooked up to little shock machines. They literally force you to shock these severed heads, which speak, order to get a combination to unlock a door. Also, the ambient noise in this place is Gregorian chant sprinkled with tortured screams. It goes well with the several instruments of pain strewn about for effect. They look a little like this:

Nothing says sanitary like a decayed skeleton in a cage, you know?
You could go through the patient files at this place and look at what the crazy people drew. There was a particular drawing done by"Patient X" that throttled my sense of inner joy and peace.
This is when we find out that Madam water sign’s daughter was in the asylum drawing fucked up crayon pictures herself (LACES OUT) and being electroshocked and lobotomized into sanity. Though whether she was actually insane to begin with is up for debate.
So after you manage to puzzle solve your way out of the asylum, (hopefully without throwing up on yourself) you get to go to a Castle!! Weee!! This is when the game went from super rad and scary to super lame and disappointing. When you get there it’s actually kind of nice—there’s a huge theatre, your clues are violins and ticket stubs rather than rusty scalpels and detached body parts. Plus the music is significantly less unnerving. So there you are, ready to wrap up the game that had you switching discs all over the place (I believe there were 3, and our computer tried to eat one a few times) when all of a sudden BLAM!
Love story.
Suddenly you find out that Earth Dude’s slightly flamboyant son was apparently in love with Madam Water’s crazy ass daughter. It’s a little late in the game to be introducing a love story, don’t you think? I’ve been ninja-ing my ass all over the Forbidden Fucking Lands only to find out I’m doing it in order to set right the burgeoning love of two angst ridden adolescents?
Way to blow it, Activision.
As if that wasn’t enough, after solving a series of ridiculously difficult puzzles that make you want to poke your sister's eyes out, you finally get the entire alchemist crew that you’ve been working to save around a table. They are giving you a toast and thanking you for all your hard work. You're feeling accomplished, at ease. They hand you a glass of wine, and because you are happy to have helped your new friends, you drink it. Of course you do. It would be rude not to.
Poison.
Those assholes POISON you! Thanks for saving our souls from damnation, NOW GO TAKE OUR PLACE IN HELL. Turns out the alchemists were playing you from the start. They only wanted to use you to help them do something evil! I forget exactly what it is you helped them do, but it wasn't good, and I didn't like it. Plus in a super weak plot twist it would seem the evil alchemists were actually the douchebags keeping their lovesick kids apart from eachother! Something really lame and topped with a big lame cherry melting really lame shit all over the table. So disappointing in fact, the rest of the game seems like a lie.
The fact that I can't remember the ending speaks for itself, don't you think? Besides the vomit rising up in the back of my throat....
We should totally find it and play it again.
Monday, June 16, 2008
Tuesday, June 10, 2008
Sleepy Green Perfection. My Security Bear.
My Care Bear was an extension of my physical being for 18 years - literally until I got married, at which point my husband decided that sharing our bed with my childhood stuffed animal was stretching the limts of his affection for me. I freakin loved that bear.
Not only did I love my Care Bear, I loved the Care Bear propaganda. The cartoons, the movies, the clothing, school merchandise... all of it. Apparently they were created by a greeting card company who later saw the potential in making the adorable,lovable, smooshable stuffed bears that we all know and love.
There were a few miniseries chronicalling the escapades of the Care Bears, one of the first being "Care Bears Battle the Freeze Machine", which was a heartwarming tale about a seemingly anorexic evil scientist called Professor Coldheart and his retarded assistant, Frostbite.
Then Care Bears II came out and CHANGED THE WORLD. Ok, maybe not, but it entertained me and my sisters and taught me what a totem pole was.
Monday, June 9, 2008
Friday, June 6, 2008
Tis I, Balki of Mypos.




Trusting, lonely, and a total square-- Larry is as boring as Balki is zany! It's almost like Mork and Mindy, which was coincidentally created by the people that made Perfect Strangers. . How many times can you make the same show without people noticing? Apparently 3, because they made Laverne and Shirley too. But in any case, let's do a brief synopsis of the show, which ran for 8 captivating seasons.
More than just a sitcom
Perfect Strangers was also a game I was forced to play by my older sister Natalie. She would be the always sensible, obviously superior Larry, and I’d be the outrageous and flamboyant Balki. On the show, it was clear that Larry learned some sweet little lessons from his sweet simple cousin. In our game I just repeatedly performed Balki’s signature “dance of joy” while Natalie hurled insults and made a big scene over being embarrassed of me.
This is what we as children felt was going on in Perfect Strangers. We didn’t see much wrong in pretending to be two middle aged men squabbling over who used the nice towels in the guest bathroom. The saddest part about that is that both of the actors on that show are Yale graduates... but they'll be Balki and Larry for the rest of their lives.
Is that so wrong?




Thursday, June 5, 2008
I was Bart.
Why make an album full of shiteous cartoon singing voices singing a mix of reworked standards and trite pseudo raps about the trials and tribulations of being a juvenile delinquent? Because your the effing SIMPSONS and you effing CAN, that's effing WHY.
To this very day, I can remember the lyrics to such SSTB gems, such as "Deep Deep Trouble" and "Look at all those idiots". Why, you might ask, am I clogging my brain with such things? Because my moronic musical theatre obsessed mind craved music like this - my needs were very simple. My music viability checklist looked like this:
1. Does it have a beat and you can dance to it?
Check. I did the 'Bartman' with my own special flair.
2. Can I sing it?
Check. I thought 'God Bless the Child' was a gift from heaven...and I thought Lisa Simpson wrote it.
3. Can I act it out?
Check. With Shakespearean fervor.
4. Can I force Talia to act it out with me for our parents and anyone unlucky enough to be in the house? Or, if Talia is busy (probably in her room eating my kissing koolers), can I use my barbies to act it out?
Check. Totally.
Other Observations:
I thought calling someone a boob was one of the funniest things I had ever heard.
Sibling Rivalry....best...song....ever. "GIMMIE WHAT YOU GOT, GIMMIE WHAT YOU GOT, GIMMIE WHAT YOU GOT, GIMMIE WHAT YOU GOT"...God, it brings tears to my eyes.
Talia and I would sing through the ENTIRE ALBUM, picking parts and presenting them as scenes. Yes, I can put Mr. Burns on my resume....it would look like this:
Show Role Director Theatre
Look at all those idiots Mr. Burns Natalie Liccardello My bedroom
The actually made a music video for "Deep Deep Trouble". Yes, someone thought that was a good idea. Feast your eyeballs on this gloriousness:
Incidentally, I used to picture the Simpsons characters in a recording studio singing their little yellow hearts out. When I learned that a woman was the voice of Bart Simpson, I was despondent.
Thanks, Simpsons sing the Blues. You'll be in my head for weeks now.
Tuesday, June 3, 2008
"Pummel. Pummel."

Coming from a family of mostly women, my sisters and I could have turned out several different ways. But thanks to our super-nerd father, we all have a little boy living deep inside our hearts. At the dawn of the video game revolution, Dad was right in there-- bringing home an Atari and teaching his children to jump through falling blades and slaughter the evil Jaffar in Prince of Persia. (Remember accidentally not making it through the falling blades? How you suddenly turned into a bloody half ham? That's totally appropriate for a 6 year old. Thanks Dad!) Because of our father's love of video games, our childhood was enveloped in Zelda, World Runner, Street Fighter, and of course, Mega Man.

This was more than just a video game, it was a way of life. Wake up in the morning, watch cartoons (Bond. James Bond. James Bond Jr.) play Mega Man. Come home from school, play Mega Man. Go to bed? No! Play Mega Man! Why was the game so life consuming?

Because it was a hero's journey that's why! And because you couldn't save. The goal was to travel from dot to dot, fighting the many villains attempting to foil your quest to conquer the despicable professor who continued to unleash twisted mechanical beasts on the masses (yes yes, it's similar to the whole Sonic premise, but if Sonic and Mega Man ever battled, I bet we'd end up taking Sonic's crumpled curb stomped body back to the forest for his woodland friends to eat since they'd be in for a long winter). Because you couldn't save, the game was always five times as intense. You have to beat everything in one go, or hang your head in shame and hand the controller to your sister. This was the first game I remember playing where you could see your enemy's health bar as you battling them. Which was pretty awesome, except for when you were super close to victory only to be struck down within the last few bars.

I don't really remember this dragon being drunk, but I do remember being pumped to beat its ass, because it meant I passed the first level and I was headed to dot 2! After you schooled the dragon in your McDonalds chic mega suit, you got to move on to even more worthy opponents such as:


and my personal favorite:

They may look cute, but when Bubbleman is summoning the powers of the sea to blast you into mega oblivion, he looks less like he's got a baby arm growing out of his head and more like a mega warrior. God, I could just go on forever, but in the interest of time, I'll just go over some mega highlights.
The sounds of Mega Man
Mega Man music was amazing. As were Mega Man sound effects. In Heatman's castle (lair? kingdom?) you get these sweet lava boots that made this "pummel, pummel" sound as you walked.
So not only did you look amazing in your fiery heat kingdom outfit, (yes your outfit changed to match your environment) but you sounded amazing in it too. That combined with energy driven electronica jams made you feel so ferocious inside you just couldn't wait to get up in Woodman's face and talk smack about his whore for a mamma.
The styles of Mega Man
Apparently Capcom almost named Mega Man "Rainbow Man." I bet they're really glad they didn't go with that in hindsight. But the reason for it was Mega Man's impeccable sense of style.

If that looks like Mega Man about to destroy a giant robot tank and his floating helmeted minion in a pink mega suit, that's because it IS.
You may have noticed the there is a final spooky skull at the end of Mega Man's path. This is the final boss, the big enchilada, who strikes fear in the heart of the noble yet tough Mega Man.
Ugh! Doesn't he just look like an evil raisin? Also a little like the Colonel (mmm...mashed potato bowl...). Well here's a riddle for you:











